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All Changelogs

Complete history of updates and improvements

v0.19.0-beta
FeatureNov 5, 2026

Stick Crisis 0.19.0-beta — Legendary cards, better controls and a What's new guide

Update for the full game beta and the demo (November 5, 2026).

New

  • Combat with more punch: muzzle flash, tracer and recoil per weapon, per-material impacts with splinters and holes, covers that burst apart and grenades with a fireball, crater and soot.
  • New shot sound and a sound of its own for each cover when hit and destroyed; covers leave remains, cars and jeeps can explode, visible and charred deaths, louder background music.
  • Fix: the player no longer gets stuck when a phase starts and always enters from the bottom after the path choice.
  • Legendary reward cards: between phases you pick your path with two cards. Easy gives a heart with a power (Extra, Shielded, Temporal, Regeneration, Vampiric, Gold or Adrenaline); Hard brings more strong enemies, pays ×1.5 coins and offers a weapon or an ability on legendary cards with an evolution hint.
  • New records and leaderboards: a NEW RECORD! screen with a 4-letter signature and a flag, a full-screen leaderboard (Global, Friends, My position, My runs) and an Ask, Always or Never publishing mode.
  • Abilities hit harder: their own sound, a banner, a shockwave and HUD medallions with level, active time and cooldown; each one sounds different when it is ready, and cover clicks when it is ready again.
  • Better with a gamepad: a reticle on the real bullet path, a laser from the barrel, a free grenade point with a magnet, prompts that follow your remapping and PlayStation controllers on Windows.
  • A HUD that tells you more: abilities pulse and show READY! when recharged, Second Chance announces your return to the fight, every heart with an effect gets its own icon above the abilities with its status (shield blocks, regeneration countdown, vampiric kills, gold ×1.5 and adrenaline on your last heart). With a gamepad, the reticle appears before you move the stick.
  • Clear evolutions: cards tell levelling up from evolving, explain the evolution's effect and state when picking the card applies it. An evolution is announced in gameplay and stays marked on the HUD. Hearts share one illustration style, and the shield card explains that it absorbs one hit.
  • Ammo: cards and drops show the rounds you get, a neon warning with the weapon's art tells you when you are LOW ON AMMO and running out across all weapons ends the run with a clear reason. The last projectile can still finish and award drops.
  • Proportional balance: weapon, upgrade and ability damage is balanced against each level's enemies. Grenades hit hardest across a wider area, the M4 clearly beats the pistol, every shop upgrade counts, enemies get tougher from the street to the desert and bosses withstand powerful bursts. M4 bursts read as separate rounds. Blast dust, debris and bodies knocked down by explosions respect cover depth.
  • Achievements recover goals you already met when loading and show their progress. Goals tied to content not available yet are removed, with fixes for upgrade limits, act times and shots per run.
  • Smoother leaderboards, with aligned columns in every view and a loading indicator while refreshing; MY RUNS finds results played with another difficulty or control type. When you register a record, NEW RECORD! shows straight away and the country search under the flag also works with the mouse.
  • Menus: leave Options from any section with BACK, Escape or B/Circle; the What's new guide closes with its X on any page, and the menu music comes back when you leave the shop.
  • Fixes: enemies occasionally appearing with the Inspector's look; the player staying tinted red after an effect, death or Second Chance; the M4 sounding too quiet; small Inspector details in the title artwork; an already evolved ability coming back as a card.
  • Menus with a gamepad or the keyboard: visible focus, predictable edges, sounds and redrawn prompts.
  • What's new guide: after an update, the main menu shows the latest changes with animated videos and how to use them. The NEWS button opens the full history.
  • The main menu follows your campaign: its cover moves from the alley to the jungle when you complete Street, and to the desert when you complete Jungle.
  • New intro with a BURRIGAMES / PRESENTS neon sign reflected in a puddle under police lights, blown out by the first thunderclap.
  • Random gameplay tips on every loading screen.

Fixes

  • The main menu no longer stutters: the hidden background video is no longer decoded and the rain is no longer redrawn every frame.

Demo

  • Includes the reward cards (on Hard the weapon card can only be pistol ammo), the stronger abilities, the new records and leaderboards, the gamepad reticle and laser, gamepad/keyboard menus, the What's new guide, the new intro, loading tips and the smoother menu. Tutorial and Street remain available; grenades and the M4 stay locked. It also brings the HUD that tells you more, clear evolutions, ammo warnings, achievements with progress, smoother leaderboards and the menu fixes, and the Street boss now withstands powerful bursts.

Steam builds: beta 26468327 and demo 26468355. The full game remains in development.

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v0.18.0-beta
FeatureOct 26, 2026

Stick Crisis 0.18.0-beta — Online level records and a new title screen

Update to the full-game beta and the demo (October 26, 2026).

New

  • New Players tab in level statistics: compare your best records with other players through Steam leaderboards, by keyboard & mouse or controller and by Easy or Hard. Sharing is optional and off by default; turn it on from that tab. Your existing records count as keyboard & mouse.
  • New title screen: the main menu opens on the key art scene with PRESS ANY BUTTON.

Fixes

  • No more shots from enemies outside the screen: an enemy killed while moving to a new cover no longer keeps that cover reserved.
  • Retrying an act from the pause menu discards the kills and coins of the abandoned attempt, so the final statistics are correct.
  • The tutorial summary shows 0 coins, matching the shop balance.
  • Collected coins are kept even if Steam Cloud cannot start.

Demo

  • Includes the online level records for Street, the new title screen and the fixes above. Tutorial and Street remain available; grenades and the M4 stay locked.

Steam builds: beta 26225043 and demo 26225195. The full game remains in development.

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v0.17.0-beta
FeatureOct 3, 2026

Stick Crisis 0.17.0-beta — New environments and Inspector improvements

This update to the full game revamps Tutorial, Street, Jungle and Desert.

Environments and cover

  • A military Tutorial with more depth, character-scaled buildings and new crates and sandbags.
  • Street brings back New York's streets at night with redesigned architecture and cover.
  • Jungle adds more vegetation, clearer readability and adjusted crates and logs.
  • Desert debuts new environments and art for sandbags, rocks and a jeep across its phases.
  • Cover points, blocked areas and navigation adjusted to the new obstacles.
  • Fixed background variety between connected phases.
  • Level selector previews updated with real gameplay from the revamped levels.

Inspector

  • Updated animations for running upwards, death and the critical-health warning.
  • A bandana variant built into his animations and equipped in Desert.
  • Fixed animation states not recovering after reviving.

Update the game on Steam to try the changes. The demo keeps its previous version.

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v0.16.0-beta
FeatureSep 24, 2026

Version 0.16.0-beta — Saves, controller and interface

Update to the Windows and macOS builds of the full game and the demo on Steam. Game: Build 25512743 (`develop` cdbe1f4e). Demo: Build 25512823 (`develop-demo` 4ec7694b).

Full game

  • Multiple save slots, managed from the main menu.
  • Controller aim assist, on by default and with an option to turn it off.
  • A PLAY button that charges while held and shows a hint if released too early.
  • New illustrations for weapons, abilities and achievements. Purchases show their cost, result and sound more clearly.
  • Updated level previews and a Cover icon that reflects the equipped character.
  • Cover gets sturdier as levels progress, and backgrounds adapt to ultrawide screens.
  • Fixes when returning to the menu, deleting progress, navigating Options and pausing with the Steam overlay or when the controller disconnects.
  • Improved dialogs, HUD and the campaign ending after the trailer.

Demo

  • The ending plays the full trailer before showing the closing actions.
  • Finishing or skipping the final sequence now correctly returns to the menu.
  • Restored the title images in Spanish and English.

Both builds are distributed through Steam's `default` branches. This update does not open the game or the demo to the public before their release dates.

Public notes on Steam: https://store.steampowered.com/news/app/4854220/view/708909893000627536

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v0.15.1-beta
FeatureSep 8, 2026

Version 0.15.1-beta — Icon restored on Steam and the demo

Update to the Windows and macOS builds of the full game and the demo on Steam.

Changes in this version

  • Restored the original Stick Crisis icon in the desktop settings of both editions. On macOS the game logo is shown again instead of the generic icon.
  • Added a check when building the macOS apps: the build fails if the icon file is missing or empty.
  • Added a pre-upload check to Steam to prevent publishing a Mac app without its icon.

Published builds

  • Full game, from develop: Steam build 25185220.
  • Demo, from develop-demo: Steam build 25185383.
  • Both active on the default branch, with Windows and macOS builds. The Mac apps are signed and notarized.

Scope of the changes

Reviewed every commit since version 0.15.0-beta: fix fd6c57e and merge ff7c343 for the full game (PR #41); equivalent fix ba6df96 and merge 064e039 for the demo (PR #42). This update adds no gameplay changes. The version of this notice is 0.15.1-beta; the internal version of the binaries is still 1.0.0.

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v0.15.0-beta
FeatureSep 7, 2026

Version 0.15.0-beta — Translations, redesigned menus and gameplay improvements

These are the full details of the Windows and macOS update on Steam, expanding on the short notice sent earlier. The builds have been updated for those who already have access to the game or the demo; this is not the public launch announcement.

Languages and text — game and demo

  • Language selector in the options, with text updating when switching between Spanish and English.
  • Translated menus, pause, game over, control and graphics settings, feedback form and tutorial.
  • Translated HUD, act transitions, level stats, shop, rewards, abilities and achievements.
  • Level names and the loading screen adapt to the selected language.
  • Buttons and titles with localized art; fixes for accents, centering, spacing, widths and long text to avoid clipping and overlaps.
  • Tutorial text can span several lines; its skip button sits at the bottom left.

Interface and controllers — game and demo

  • Redesigned stats screens and panels fitted to their frames.
  • Level selector previews based on in-game screenshots.
  • More compact buttons, consistent font sizes and better hover feedback; fixed white boxes and clipped borders.
  • Controller brand detection, icons that match the connected device and an icon style preference in Options.
  • Reorganized Options rows and selectors to keep them from overlapping and make them easier to navigate.

Gameplay, audio and stability — game and demo

  • Fixed arrivals at cover that could get stuck or overshoot the target at high speeds; taking cover now waits for the character to stop.
  • Protection against spawn points destroyed while scenes close.
  • Periodic low-health warnings are synced with the player's real state.
  • The Music and Effects volume controls apply their changes.
  • New 144 FPS cap option between 120 FPS and unlimited.
  • Fixed how achievement notifications appear in windowed mode and improved syncing local achievements with Steam.
  • The Steam client is kept during the first scene load; overlay compatibility tweaks on macOS.
  • Feedback is sent through the website's service and tells network errors apart from server errors; a real submission was tested from each build.
  • Added the final trailer, played when the campaign ends wherever the edition's content lets you reach the end.
  • Build fix for the language refresh in the release builds of both editions.

Menus, HUD and AK — full game only

  • Redesigned menus with a shared noir look; reworked settings, shop, pause, path selection and rewards.
  • New HUD panels and act intros.
  • Seamless animated menu background, full-screen cinematics and restored menu motion.
  • Tweaks to pause navigation, transparent buttons, shop layout and controller interactions; exit confirmation before cancelling.
  • Shared mechanical sounds for menu and in-game buttons, and a dedicated gunshot when starting a run.
  • A tactical aiming cursor, adjusted in size and detail for Retina screens; the normal pointer comes back outside aiming.
  • Automatic fire for the AK, with a faster fire rate, compact projectiles with revised thickness and its own tuned gunshot sound.
  • Additional fix for title art and localized text during real loading transitions.

Steam demo

  • A standalone demo experience with limited content for Next Fest.
  • Weapons not available in the demo are locked at their unlock point, and locked levels are presented consistently.
  • A link to the official Discord from the demo.
  • The demo keeps its own content branch: this update does not include the full game's new menus, HUD or AK.

Published builds

  • Full game: Steam Build 25173103, from develop.
  • Demo: Steam Build 25173248, from develop-demo.
  • Both editions include 64-bit Windows and universal macOS, signed and notarized.
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v0.14.2-beta
FeatureAug 21, 2026

Version 0.14.2-beta — The opening cinematic is back on Mac

Version 0.14.2-beta

Summary

This update restores the game's videos on Mac. If you played from Steam, the opening cinematic never played and the game jumped straight to the menu.

Videos on Mac

  • The opening cinematic plays again when the game starts.
  • The main menu gets its animated background back instead of the still image.

Compatibility and stability

  • The game now uses its own desktop icon instead of the blank generic one.
  • Added internal checks on video loading to keep this from happening again.
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v0.14.1-beta
Bug fixAug 20, 2026

Version 0.14.1-beta — Safer saving and controller fixes

Version 0.14.1-beta

Summary

This update focuses on protecting your progress and fixing a couple of bugs that appeared when choosing upgrades during a run.

Runs and saving

  • Saves are now atomic: if the process is interrupted halfway, your previous save stays intact.
  • Steam Cloud no longer overwrites your data with empty saves.
  • Your graphics preferences are kept when updating instead of going back to the defaults.
  • Resetting your save data works correctly again alongside the cloud protection.

Controls

  • Confirming a weapon or an ability no longer also triggers an action in the run with the same press.

Upgrades and levels

  • Fixed the error that appeared with certain upgrades at level zero.
  • Levels with incomplete configurations no longer interrupt the run.

Compatibility and stability

  • The game now uses its own icon and identity on the desktop.
  • Added internal checks on saving and upgrades to prevent regressions.
  • Several minor tweaks ahead of the Steam release.
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v0.14.0-beta
FeatureAug 11, 2026

Version 0.14.0-beta — Tuned controllers for Windows and Steam Deck, a more polished tutorial

Version 0.14.0-beta

Summary

This update improves the controller experience on Windows and on Steam Deck through Proton, and polishes the tutorial so its menus, confirmations and stats behave more clearly and consistently.

Controllers on Windows and Steam Deck

  • New XInput control profile tailored to Windows and Proton.
  • Sticks, triggers, D-pad and buttons are now read correctly on each platform.
  • Confirm, back, pause and menu navigation use the expected buttons on every controller.
  • Control icons correctly show A/B/X/Y or the PlayStation buttons.
  • Saved controls adapt when switching platforms without losing your custom bindings.

Tutorial and menus

  • A new look for the skip-tutorial button.
  • The game now pauses correctly while the skip confirmation is open.
  • Fixed the overlap between the pause menu and the tutorial confirmation.
  • Removed a duplicate label on the skip button.
  • The tutorial card no longer shows stats that don't apply.
  • Level cards keep their size when showing or hiding stats.

Compatibility and stability

  • Cinematic playback is ready to use compatible formats on Linux builds.
  • Added internal checks to prevent regressions in controls and video playback.
  • Several minor tweaks for a more stable and consistent experience.
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v0.13.0-beta
FeatureAug 10, 2026

Version 0.13.0-beta — Grab a controller: full gamepad support, achievements and new cinematics

Version 0.13.0-beta

Summary

The biggest Stick Crisis update so far. The game can now be played from start to finish with a controller, with its own icons, menu navigation and fully remappable controls. Achievements also arrive with their own panel, along with your per-level stats and new cinematics for the intro and the levels.

Grab a controller

  • Full gamepad support across the whole game: menus, shop, settings, level selector and game-over screens, all navigable with the stick or D-pad.
  • The HUD and menus show the right button icons for your controller (abilities, weapons, confirmations, L1/R1 shortcuts in the shop and the level selector).
  • Aiming tuned for sticks: an aiming arrow, grenade distance on the right stick and an impact point indicator — and grenades now reach further for everyone.
  • A new CONTROLS section in the main menu and the pause menu: remap any action to keyboard, mouse or controller (D-pad included), and your changes are saved with your game.

Achievements and stats

  • A new achievements panel in the main menu, organized by category, with a notification when you unlock one (and an option to mute it if you'd rather play without pop-ups).
  • Each level now keeps your attempt history: the level selector shows your best result, your recent runs and a detailed stats screen per level.
  • All of this is also the groundwork for the upcoming Steam version: achievements and cloud saves are already prepared under the hood.

Cinematics and tutorial

  • A new intro cinematic for the game.
  • The level cinematics (desert, jungle and street) have been remade as video, with audio finally in sync.
  • The tutorial adapts to how you play (keyboard, mouse or controller) and can now be skipped (ESC on keyboard, Options on controller).

Fixes and polish

  • Fixed a case where some progress could be lost on autosave.
  • Fixed HUD overlaps in the tutorial and a crash in the shop's abilities tab.
  • And dozens of fixes and polish everywhere. It's still a beta: if you spot anything odd, let us know — that's what we're here for.
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